King Kold

King Kold Real Name: King Kold of House Kold
Physical Form: Humanoid Race - "Changeling"
Origin of Power: Endowment
Fighting: Rm(30) Agility: Rm(30) Strength: Am(50)
Endurance: In(40) Reason: Ex(20) Intuition: Rm(30) Psyche: In(40)
Health: 150 Karma: 90 Resources: SY(200)/CL1000(1000) on homeworld.
Popularity: -30 with races whose planets were conquered by the Planet Trade Guild, 0 elsewhere.
Age: 750 Height: 6'10" Weight: 300LBS.
Talents: Business/Finance, Pilot(air/space), Sharp Weapons, Martial Arts D, B, C, E, Acrobatics, Underwater & Aerial Combat(Changeling martial arts focus on incorperating their tails into their fighting styles).
Contacts: Planet Trade Guild(Business, CL1000 Resources), Frieza(son), Kooler(son).
Water Freedom
Natural Weaponry:
 Horns do Rm(30) edged damage. Tail does Mn(75) blunt damage or Am(50) grappling.
True Flight: Am(50)
Age Shift: King Kold, like other members of House Kold, can shift between age stages. The shift takes 2-20 turns to complete. For each stage higher than Juvenile, the time it takes to shift is doubled. King Kold starts his shift from his juvenile form.
Young Adult StageAdult Stage
King Kold - Young Adult Stage
King Kold - Adult Stage
Fighting: In(40)
Health: 160
Height: 5'10"
Natural Weaponry: Horns do Ty(6) edged damage.
All other stats are the same as his Juvenile form.
Agility: In(40) Endurance: Am(50)
Health: 180
Height: 5'2"
Natural Weaponry: Feet can be used as an extra set of hands for grappling and wrestling.
All other stats are the same as his Young Adult form.

Note: Due to the infusion of the power cosmic into King Kold and House Kold, King Kold now has the following powers:
Light Emission: Am(50), limited to laser blasts from eyes and fingers to do either energy or force damage.
True Invulnerability: In(40).
Darkforce Manipulation: Am(50)
Disruption: Ex(20). For each stage beyond Hatchling, this power increases by 10 points. The power is used as a range radius effect centered around King Kold's body that has the following side effects:

  • The Disruption field can disrupt a planet's environment. It has the effect of the Geoforce power at the current Disruption rank with a range radius of the current Disruption rank Xs 10'.
  • The Disruption field can disrupt a planet's weather patterns. It has the effect of the Weather Control power at the current Disruption rank -1CS with a range radius equal to the current Disruption rank -1CS.

Weakness: The secret to the power of House Kold is also their greatest weakness. Like his sons Frieza and Kooler, King Kold has been infused with a fraction of the power cosmic by Galactus. As a means of safeguarding himself from betrayal by his "business" partners, Galactus did not reshape their bodies to better channel the vast energies of the power cosmic as he did his Heralds. As a result of this, King Kold loses 1 Health point per round per every use of the power cosmic. Lost Health points can only be regained through rest. For every use of the Power Cosmic beyond Gd(10), King Kold ages 1 year. For every use of his Age Shifting ability, He ages 10 years. As a result, King Kold can no longer shift to his Hatchling form.