Matter Control PowersHome

Enlargement

The hero can increase the size of any target. The target can be of any nature and must be within both line-of-sight and 1 area of the hero's location. Any material can be enlarged with 1 exception; the Power cannot affect any target that has already been Enlarged by another Power of equal or greater rank. In such a case, the would-be target is assumed to already be Enlarged past any point the hero could have Enlarged it to anyway.

The amount the hero can Enlarge a target is determined by the Power rank. The levels to which the hero can Enlarge a target are shown below:
RankResultant Size(x Original Size)
Fb
Pr
Ty
Gd
Ex
Rm
In
Am
Mn
Un
SX
SY
SZ
CL1000
CL3000
CL5000
1.5X
2X
3X
4X
6X
8X
10X
12X
15X
20X
50X
100X
200X
500X
1,000X
10,000X
The duration of the Enlargement is determined by a Reason FEAT made at the time the Power is used. A green FEAT gives the Enlargement a duration of 100 turns times the hero's Reason rank number. A yellow FEAT increases that to 10,000 turns times the Reason number. A red FEAT makes the Enlargement permanent.

There are 3 different mechanisms by which Enlargement can occur. Each form has a different set of innate properties. When creating the character, the player must decide which form the hero has. The player can either select one or let the dice randomly determine it for him.
1d100
Atomic Dispersal: The Power causes the spaces between the atoms and subatomic particles to increase, thus increasing overall size. Mass remains the same despite any increase in size, causing the target's density to drop. Material Strength decreases -1CS with each doubling in size. Eventually, at SX Enlargement a solid target reaches a stage where it is less dense than air and can drift off. At CL1000 rank and beyond, the target becomes effectively intangible to contact with normal matter.

Atomic Gain: The Power causes the target to gain additional atoms. These are automatically incorporated into the target to duplicate and augment existing molecular structures. As the targets gains new atoms, the size and mass of the target increase proportionally.

Where do the new atoms come from? There are 3 possibilities. 1 theory holds that Molecular Creation creates them from the hero's force of will. A 2nd theory suggests Molecular and Elemental Conversion are responsible; the new atoms are simply converted air molecules. The 3rd explanation is that the hero somehow taps into another dimension, one that contains nothing but the raw material for this Power and the Matter Creation Powers and also provides a storage place for the matter displaced by Shrinking, Diminution, and Disintegration. This last idea could lead to a plot complication wherein the hero accidentally draws something more than raw material from that unknown dimension. I'll leave it to you to decide which explanation you accept as the truth.

As the target expands, it gains real strength sufficient to move its new mass. Real strength increases +1CS for each +2CS of Enlargement the target is exposed to.

Example: The Power is used on a normal adult 6' in height, 200LBS. in weight, and possessing Ty(6) Strength.
RankWeightStrength/Max. Lift
Fb
Pr
Ty
Gd
Ex
Rm
In
Am
Mn
Un
SX
SY
SZ
CL1000
CL3000
CL5000
300 LBS
400 -
600 -
800 -
1,200 -
1,600 -
1 Ton
1.2 Tons
1.5 -
2 -
5 -
10 -
20 -
50 -
100 -
1,000 -
Ty/200 -
Gd/400 LBS
Gd/600 -
Ex/800 -
Ex/1,200 -
Rm/1 Ton
Rm/2 Tons
In/3 -
In/10 -
Am/25 -
Am/50 -
Mn/65 -
Mn/80 -
Un/90 -
Un/100 -
SX/1,000 -
The target's other Primary and Secondary Abilities remain unaffected. The disadvantages of great size negate the advantages. However, Health seems to increase because physical attacks do less relative damage. For example, a single bullet could kill a normal sized person but would be little more than a high-velocity grain of sand to a giant. The damage done by Physical Attacks decreases -1CS for each +2CS of Enlargement.

Note: the damage that didn't affect the giant might be fatal when he reverts to normal size. Wounds shrink but bullets do not.



Atomic Growth: The target's atoms and subatomic particles actually increase in size, thus increasing the target's overall size. Mass increases proportionally. The target's Strength increases only enough to match his greater weight; Lifting Strength does not increase. There is a dangerous drawback to this form of Enlargement. As the target's atoms grow, they become unable to interact with normal atoms. The result is that the target is unable to breathe, drink, or eat. Fortunately there is a 95% chance that the Power envelops the target in an energy field that enlarges any atoms within its effect to the same scale as the target. The existence of this field must be determined at the time the hero is created. If the field is not present, the target must have a proportionallysized supply of consumables or this Power is considered a Fatal attack. The lack of the field has 1 advantage in that Electricity cannot flow between normal-sized and Enlarged conductors. The Power thus provides rank level Resistance to Electricity.
It is always assumed that the hero intends to Enlarge the entire target's body. If the hero intends to Enlarge a specific area of a target, he must make a special effort to do so. Since this has the effect of tearing the target apart, the hero must make a Power FEAT based on the Material Strength of the target. For example, a brick wall has Gd Material Strength. A hero with Ty Enlargement would need to make a red FEAT to enlarge a specific section of the wall, while a hero with an In rank would only have to make a green FEAT.

The effects on the entire target if only a section of it is Enlarged vary by case and by degree of Enlargement. The most common result of a section of Enlarged matter surrounded by normal matter is that 1 of the 2 sections shattered, depending on which is the weaker section. Atomic Dispersal weakens Material Strength, Atomic Growth doesn't alter it, and Atomic Gain increases it. Judges should use this guide and their imagination to decide the results of specific Enlargement.

The Power automatically affects stationary, non-living, unprotected targets. Moving targets require the hero to make an Agility FEAT to hit. Living targets are allowed to Resist this Power just as they could any Energy Attack. Targets can be protected from Enlargement by the use of such Powers as Force Field vs. Energy, Resistance to Energy, True Invulnerability, certain Magics and Power Controls, and any of the Shrinking or Diminution Powers used simultaneously to the Enlarging attack. The opposing forms of these are Collapse vs. Dispersal, Reduction vs. Gain, and Shrinkage vs. Growth. Only the matching form can completely protect a target from unwanted Enlargement; while the other 2 will apparently work, the final result can be a little weird if extreme ranks of Power are employed.

The Nemeses are those Powers mentioned in the previous paragraph.

Range: Column A.