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AtlanteanThe origins of homo mermanus are unknown, though their own legends claim that the Olympian Poseidon modified them to their present form. In any event, the largest group of this race has settled the ruins of ancient Atlantis on the Atlantic seabed, though there are small settlements throughout the ocean. They have been ruled in the past by Namor, the Sub-Mariner, though he has been sent into exile by his advisors, and they in turn were overthrown by the Atlantean barbarian Attuma.

Atlantean technology has produced water tanks that operate as scuba gear in reverse, allowing Atlanteans to survive out of water for up to 4 hours before more water is needed. Atlanteans also have a chemical compound that allows normal breathing in air, while turning the flesh from normal blue to human flesh-tones. This chemical allows airbreathing for 24-hours. An Atlantean hero that gains "water-breathing" ability as a randomly-rolled Power can breathe air normally.

Atlanteans scavenge lost technology and magic from the sea floor, and as such have access to lost treasures of Atlantis and Deviant technology, but most are not inventors in their own right.
Fighting: Gd(10) Agility: Ty(6) Strength: Rm(30) Endurance: Rm(30)
Reason: Ty(6) Intuition: Ty(6) Psyche: Ty(6)
Health: 76 Karma: 18 Resources: Pr(4)/Rm(30) in Atlantis
Popularity: -5 on Earth.
Age: 4D10+15 years(Atlanteans have an average lifespan of double that of Normal Humans.)
Height: 2d10+59" for females, 2d10+60" for males
Weight:7d10+100LBS. for females, 8d10+140LBS. for males
Talents: Any Atlantean hero must take Edged Weapon or Blunt Weapon skill as his/her first Talent.
Water Freedom
Resistance to Cold: Gd(10)
Weakness: Atlanteans are water-breathers, such that exposure to air is similar to a human's immersion in water---they can suffocate out of water (Namor, given his half-breed blood, is an exception).
Contacts: Atlantis(Nation, Un Resources).