Travel PowersHome

Time Travel

The hero can travel in time to reach any point in the past or future. The maximum range the hero can reach is varies depending on which direction he's traveling. Travel into the past is easy because it already exists from the hero's point of view. The maximum range is equal to the Power rank number times 1000 years. Travel into the future is harder (at least, if you're planning a return trip). The maximum range into the future is equal to the Power rank number times 10 years.

The act of time traveling takes 1-100 turns of the hero's perceived time. (No time actually passes but it sure feels like it.) The rate of perceived time passage varies with each mode of time travel but is consistent for all trips using that mode. For example, Dr. Doom's time platform makes virtually instantaneous trips while Kang's timeship travels at a rate of 1 year per turn.

The theories behind Time travel vary on the flexibility of the past. 2 theories stress the immutability of the timestream. The 1st theory states that all events are fixed; if you travel into the past, you are destined to perform those actions or some unknown force either prevents or negates your actions. (The Collector suddenly appears and stops Darkstar from assassinating a 10-year-old Abraham Lincoln.)

The 2nd theory states that the traveler actually travels to an alternate timeline that closely resembles the desired segment of the past. By changing this timeline, the hero cuts himself loose from his original timeline and is now linked to the one he has created. (Darkstar assassinates Lincoln. The U.S. breaks up during the Civil War and never becomes a world power. Darkstar emerges in a new present where the U.S.S.R.'s chief rival is Anglo-American Codominion. Meanwhile on Earth-Marvel, the Avengers intercept a secret Soviet communique that deals with Darkstar's disappearance while on a mission.)

The 3rd theory states that there is only 1 timestream but it can be completely changed at any point when a traveler from the future alters a part of the past. (Alison Blaire of Her Majesty's Special Guard brings her superior, Lord Warren, Earl of Worthington, an intercepted Soviet report dealing with the appearance and subsequent elimination of a superhuman who called herself Darkstar.)

Villains and well-meaning but misguided types tend to believe the 3rd theory. This is a false belief since the structure of the Marvel Universe actually follows the 2nd theory. Remember, people, that each Judge's campaign is set in a different divergent timeline.

Judges are fully entitled to mangle the plans of any characters who intend to alter the timestream. After all, the players are going to create a lot of paperwork for the Judge if they succeed.

By means of a Power Stunt, the hero can actually travel into the Time Continuum. This is a chaotic maelstrom of whirling lights and images that flash too quickly for the conscious mind to comprehend. Once within the Continuum, the hero can travel to any point in any timestream. Accuracy is nearly impossible. A green FEAT only gets the hero to the right timeline. A yellow FEAT gets the right century. A red FEAT gets the hero within the 10 weeks of the desired date. Since all time travelers must pass through the Time Continuum, it serves as a place where such travelers can attack each other. A traveler who is slain or rendered unable to return to normal time is lost forever.

The Power can transport a mass whose weight is equal to the hero's Strength. If the Power is incorporated into a device, it can transport an amount equal to 100LBS times the Power rank number.

Time travel can be hindered and even stopped by the Power of Reality Alteration. A higher-ranked Power of this type can simply undo anything the traveler attempts or may even bar him from ever entering the timestream.

Optional Powers include Dimension Travel, Precognition, Postcognition, and Reality Alteration.

The Nemesis is Reality Alteration.

Range: See Above.