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Range Modifiers

There are limits to the distance a weapon can travel and still effectively hit its target and inflict damage. This is the missile's range (not to be confused with ranged movement). Weapons have a range listed by areas. Powers have a range determined by their Power rank. Thrown items are dependent on the thrower's Strength. The range available according to the Power rank is set on the table under Power FEATs. Throwing range is noted below.
Strength RankRange in Areas
S0
Fb
Pr
Ty
Gd
Ex
Rm
In
Am
Mn
Un
SX
SY
SZ
CL1000
CL3000
CL5000
0
1
-
-
2
3
4
5
6
7
8
10
15
20
LOS
-
-
This represents the maximum throwing range of an item. For Powers, the range may exceed the listed amount, but for every additional area, the chance to hit is reduced by -1CS. A character with Un(100) fire blasts may use that power, along with his Ex(20) Agility, up to 6 areas away. At 7 areas away, the chance is reduced to only Gd(10), at 8 areas Ty(6), and so on. A chance cannot be reduced below S0(0), but once the ability enters that realm the character is at maximum distance, unless that ability is noted as being at LOS (Line of Sight---if the character can see it, he can try to hit it).

For weapons, for each area traveled, reduce the effect by -1CS to hit (a Rifle has a range of 15. For a target 4 areas away, the chance to hit is -4CS). In the Marvel Universe, weapons are not nearly as effective at long distances.