Powers in CombatHome

Growth

Larger targets are easier to hit than normal ones. In Charging, Slugfest, and missile (Shooting and Throwing) combat, the following modifiers apply to hit:
Up to 7'
Up to 18'
Up to 22'
Over 22'
No Modifier
+1CS
+2CS
+3CS
This modification only applies to the chance to hit, not to the damage done.

The character with Growth Power also gains a similar modifier to any Strength FEATs, including wrestling combat. Damage is raised by a similar amount.