Self-Alteration PowersHome


The hero can alter his mind and body to simulate any stage of the evolutionary path of his species.

Note: This is "comic book" evolution, folks, the kind where superstrong cavemen eventually evolve into giant brains with vestigial limbs.

If the hero possesses other Powers, the player may divide them among different evolutionary stages. For example, the caveman gets the physical Powers while the giant brain gets the mental ones.

Rank determines the duration of the assumed stages.

For the caveman, drop the Reason, Intuition, and Psyche, but raise the Fighting, Agility, Strength, and Endurance. For the giant brain, reverse the process and raise the Reason, Intuition, and Psyche. In both cases, the decreased abilities drop to Fb(2), while the other abilities are raised a corresponding number of ranks. Divide the ranks as evenly as possible.

Each stage also has intrinsic advantages. The caveman possesses Ty(6) Tracking, while the giant brain possesses Ty(6) Telekinesis and True Flight.

Range: None.